![]() ![]() Tperiodexpected to acquire more audience under their offering with the help of this initiative.įurthermore, the advancements in the latest technologies, including Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and the Internet of Things (IoT), among others coupled with the increasing levels of disposable income are expected to fuel the market growth. launched its YouTube channel on which it will stream classic anime titles for a limited period of time. ![]() For instance, in June 2022, Pierrot Co., Ltd. In Japan alone, these platforms witnessed a sudden emergence of additional members, increasing the amount of time spent watching animated episodes and movies. On the other hand, streaming services like YouTube and Netflix have gained popularity during and after the pandemic. Theatre releases and live performances were also impacted due to the complete lockdowns imposed in major cities. The COVID-19 pandemic's emergence had a significant impact on the market as several animated television programs, including those already in production, were either canceled or postponed. Animators, artists, publishers, developers, and other creative agencies have all contributed significantly to the market's value creation. As a result, the rising preference for internet distribution and application games, which account for the majority portion of overseas sales in Japan, is projected to play a key role in propelling the market growth. Additionally, global sales of anime content along with merchandise are expected to contribute to considerable revenue generation in the market. The emerging adoption and sales of Japanese anime content globally are anticipated to drive market growth during the forecast period. The global anime market size was valued at USD 28.61 billion in 2022 and is expected to expand at a compound annual growth rate (CAGR) of 9.8% from 2023 to 2030. ![]()
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