![]() ![]() Without wanting to say much more about the plot, this puts you directly in the way of the schemes of a certain Dr. Armed with a huge drill and whatever weapons and plasmids you can carry, it’s up to you to find your Little Sister once again and ensure that no harm befalls her. Now, with Ryan killed and Rapture society in the midst of a final breakdown, you awaken once more. Some ten years before the fall of Rapture you’re, apparently, slain with your Little Sister charge taken away from you. As you probably know, BioShock 2 puts you in the hefty steel boots of one of the very first Big Daddies. To get the most from BioShock 2 you’ll need to have a little faith. The only thing you need to understand is that not all of this will be apparent within the first few hours. The answer is: a new story, a new nemesis, some intelligent new game mechanics and an experience that – in the end – still manages to affect you in a way that few other games can manage. How do you shock, horrify and amaze an audience with something that has already shocked, horrified and amazed them before? Worse, how do you add to a storyline which the first game pretty much completed? With Ryan and Fontaine dead and Rapture at the point of total collapse, what exactly has the city left to offer us to justify a second visit? ![]() It was only logical that BioShock 2 would return to the undersea city of Rapture to its magnificent, rusted art-deco style and the lunatic antics of its vicious, gene-splicing population, but it’s left its new developers with an uphill struggle. But how could it be? BioShock excelled because it took us somewhere we had never been, delivering some of us one of the most richly atmospheric, emotional experiences we’ve ever had from a video game. I might as well just come out and say it: the sequel isn’t as good. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |